Game Backend Engineering AMA at GDC to Help Developers Navigate the Complex Subject of Building and Scaling Connected Games
Game Development Veterans from Boss Fight Entertainment, Certain Affinity, and Intel to Open Their Knowledge to Anyone Interested in Client/Server Architecture
The session is in room #2000, Friday, March 22nd from 1:30-2:30
SAN FRANCISCO – March 13, 2019 – The annual Game Developers Conference (GDC) in San Francisco takes place from March 18-22nd, 2019, and provides members of the games industry valuable insight, tutorials and opportunities to learn from peers about the subjects that are most important to them. As more games move to client/server architectures and the need for creating and scaling a game backend becomes almost ubiquitous, most developers have a lot of questions about best practices, and how to avoid costly mistakes that can seriously stifle a game’s growth.
Leaseweb has assembled a panel entitled Game Backend Engineering AMA (Ask-Me-Anything), to answer questions that the game development community has on the subject of backend engineering. The session features Kim Pallister, Chief Technology Officer, Gaming, VR/AR, e-Sports at Intel, Douglas Manton from Boss Fight Entertainment (Dungeon Boss, Anvil: War of Heroes), Twain Martin from Certain Affinity (Call of Duty Multiplayer, Halo Multiplayer, World of Tanks), all of which are highly experienced in creating and scaling backend architectures. The session is in room #2000, Friday, March 22nd from 1:30-2:30, and anyone interested in asking a question can post questions here: https://www.leaseweb.com/events/game-developers-conference-sf-2019, on Twitter @GamesNetworker using the hashtag #GDCBackendAMA. The submission deadline is Thu, March 21st at 6pm PST.
The panel will look to answer questions on topics including:
- Storage: What data to store where, how, when…
- Operations: deploying, monitoring, updating and analyzing the game
- Client/Server development: Communication, architecture, programming languages, security vs performance, managing matches,…
- Spec’ing a game service, before writing any code…
- Online game programming techniques & design
About the Speakers
Doug Manton is a founding member of Boss Fight Entertainment and has spent 15 years developing software professionally across a wide variety of platforms and technologies. Before joining Boss Fight, Manton worked on major titles at Zynga and Bonfire. Boss Fight is publisher of Dungeon Boss, a hero collector RPG built for mobile platforms with an install base of millions of users. Manton will be available to speak with anyone interested in joining the Boss Fight team after the session.
Twain Martin is the director of engineering at Certain Affinity, the leading multiplayer game development studio in the world. He has 26 years of experience with companies including Blizzard Entertainment, Trion Worlds, Tencent and Obsidian Entertainment. Martin will also be available to speak with prospective employees for Certain Affinity’s Austin and Toronto offices.
Kim Pallister is Chief Technology Officer, Gaming, VR/AR, e-Sports, Client Computing Group at Intel Corporation. An Experienced Strategist and Technology Director with a demonstrated history of working in the semiconductor industry. Previously Director, Virtual Reality Center of Excellence at Intel. Almost a decade Director of Content Strategy, Visual Computing Group at Intel.
Leaseweb is a leading Infrastructure as a Service (IaaS) provider serving a worldwide portfolio of 17,500 customers ranging from SMBs to Enterprises. Services include Public Cloud, Private Cloud, Dedicated Servers, Colocation, Content Delivery Network, and Cyber Security Services supported by exceptional customer service and technical support. With more than 80,000 servers under management, Leaseweb has provided infrastructure for mission-critical websites, Internet applications, email servers, security, and storage services since 1997. The company operates 19 data centers in locations across Europe, Asia, Australia and North America, all of which are backed by a superior worldwide network with a total capacity of more than 5.5 Tbps. Leaseweb offers services through its various subsidiaries, which are Leaseweb Netherlands B.V. (“Leaseweb Netherlands”), Leaseweb USA, Inc. (“Leaseweb USA”), Leaseweb Asia Pacific PTE. LTD (“Leaseweb Asia”), Leaseweb CDN B.V. (“Leaseweb CDN”), Leaseweb Deutschland GmbH (“Leaseweb Germany”), Leaseweb Australia Ltd. and Leaseweb UK Ltd.
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